6/27/2023 0 Comments Psychonauts 2 castOn top of various platforming challenges, once the theme of her brain changes into a casino, Raz also participates in gambling challenges – such as a twisted take on Pachinko and a rigged race between a suite of cards. Of the levels we saw in our preview, Forsythe's brain is easily the most visually striking and interesting mechanically. Even then, it's fun to mix and match various powers to see how they affect foes and how you can turn the tides using a well-placed move. Numerous times Raz would swing his fists in the wrong direction, even when I was trying to direct him towards an enemy, leaving himself vulnerable to attack. The combat is involved, though not as precise as you may want – especially when a lot is going on. Mental Connection – not too dissimilar from a grappling hook – allows you to zip across the arena and pull small enemies closer to you or vice versa for larger enemies. Bad Ideas throw bombs, which you can pick up using telekinesis to throw around the map. After Raz's changes her mental state, however, the entire level transitions to a medical-themed casino.Ĭombat is also expanded in this section, allowing you to experiment with psychokinetic powers into melee fighting. At first, Forsythe's mind is representative of a hospital, showcasing her earlier career as a medical professional before her superior stole and plagiarized her work. While inside Forsythe's mind, Raz changes her mental connections, freeing her of worries and focusing her on making as much money as possible through gambling. Effectively, this is a platforming puzzle where the player needs to connect two thought balloons to form a new idea, and one of the earliest examples of the game marrying its gameplay with its story. Instead, she teaches the group about mental connections. The Psychoanuts deduce this is as good a place as any to begin their hunt for the mole.ĭespite saving the head of the Psychonauts hardly a full day before the events of Psychonauts 2, Forsythe forbids Raz – and the other interns, for that matter – to join the Psychonauts on their mission. The only clue is a key found on his person inscribed with the name Lady Luctupos – a casino. Worse yet, the manager’s brain is missing. However, upon arriving, he finds that the manager in charge of the mailroom is trapped in a box marked for Zannato. Finding his way out, Forsythe assigns him to the Motherlobe's mailroom. Raz's fellow interns give him a humiliating initiation, and he's stripped of his clothes, locked in a closet, and forced to escape. Forsythe isn't impressed with the 10-year-old psychic, and rather than allow him on all the top-secret, dangerous missions he dreams of participating in, she relegates Raz to the intern program. Arriving at The Motherlobe, the Psychonauts’ headquarters, Raz is introduced to Hollis Forsythe, the second in command of the Psychonauts. Their next mission is to identify and stop said mole. This opening level also serves as the Psychonauts’s tutorial, acclimating you to the controls and powers before it truly lets you loose.Īfter working their way through Lobatto's brain, the Psychonauts deduce they have a mole within their ranks. Teeth and gums are everywhere as you work your way through the level's various platforming sections, being introduced to the game’s cast of characters. His first mission: infiltrating Lobatto's mind and figure out who the villain might've been working with.Ī dentist by trade, Lobatto's mind is teeth-themed – and it's truly horrific. Lobatto, Razputin "Raz" Aquatto has the chance to live out his dream: joining the ranks of this psychic organization tasked with maintaining world peace. After saving Truman Zannato, the head of the Psychonauts, from the evil Dr. Psychonauts 2 picks up right after the events of the first Psychonauts, released in 2005, as well as the events of the VR exclusive Psychonauts in the Rhombus of Ruin, released in 2017. After playing through four different levels of the game, we were able to see a variety of the story, characters, and different gameplay concepts.įirstly, we checked out the game's opening. Saying we "only" had a few hours does a disservice to the plethora of stuff we saw in Psychonauts 2. And while we only played for few hours during a recent hands-on preview event, we're hopeful the rest of the package maintains this pace – even if the game doesn't always feel as tight as we want it to. At every turn, the game throws something new and unexpected your way, to warp your perception of both the game's universe and your understanding of its mechanics it constantly moves between different ideas, level designs, and gimmicks.
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